Uncanny mixed-reality game

You find yourself balancing on a shaky rope, desperately trying to cross a bottomless pit. You are alone but for a friend who pulls the rope tight to help you keep your balance. To make a save crossing you have to carefully lean left and right to compensate for the rope's movement. The second player pulls a real rope whose tension is measured. The harder he or she pulls, the easier it is for you to cross the shaft. The rope will tear if pulled too hard. The shaft and the rope are projections on the floor, adjusted to your head's position to make you see the shaft from a realistic perspective. A Kinect 3D camera tracks your limbs and head.

In collaboration with Maximilian Crass, Michele Krüger & Florian Born

C# XNA + XAML Microsoft Kinect SDK